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MVGA-NVG34AM(W/128M,TV,DVI)
64Bit Solution
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Available Model : |
64Bit Solution |
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MVGA-NVG34AL(W/128M,TV,DVI)
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MVGA-NVG34AL(W/64M,TV,DVI)
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MVGA-NVG34AM(W/128M,TV)
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MVGA-NVG34AM(W/64M,TV) |
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GeForce FX Specification |
256/128/64MB
DDR Memory |
CineFX
Engine |
DX9
with Vertex Shader 2.0+ and Pixel Shader 2.0+ |
128-bit,
studio-precision color |
Max
display resolution 2048x1536x32bpp @85Hz |
VGA,
TV-Out, Video In&Out, DVI(Optional) |
AGP
8X |
Key
Features & Benefits |
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NVIDIA CineFX Engine
Powers cinematic effects beyond imagination.
With advanced vertex and pixel shader
capabilities, brings more realistic shaders
and lighting for characters; more lifelike
character animation; and sophisticated
effects and looks that can be applied
to the entire scene in real-time. |
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NVIDIA High-Precision Graphics
By combining the incredible dynamic range
of today's state-of-the-art 3D motion
pictures with 128-bit studio-precision
color, the GeForce FX brings you the industry's
best image quality for the most demanding
applications. |
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AGP 8X bus implementation
Provides double the bandwidth of AGP 4X-1.1GB/sec.
vs. 2.1GB/sec. AGP 8X enables more complex
models and detailed textures. |
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Dual 350MHz RAMDACs
Industry's fastest RAMDACs support QXGA
displays with ultra-high, ergonomic refresh
rates. |
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Architected for Cg
Ensures that the newest, cutting-edge
special effects in applications will run
flawlessly. Speeds up content creation
so game developers can get their new games
out to PC users faster than ever before.
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Video Mixing Renderer (VMR)
Harnesses the power of the 3D graphics
engine to empower the user to view multiple
video windows simultaneously with superior
quality, and avoids the problems associated
with video overlay. |
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OpenGL® 1.4 Optimizations and
Support
Ensures the best performance and application
compatibility for all OpenGL applications. |
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Microsoft® DirectX ®9.0
Optimizations and Support
Ensures the best performance and application
compatibility for all DirectX 9 applications. |
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DX8 |
DX9 |
GeForce FX Implementation of DX9 |
Pixel Shader |
Version
1.4 |
Version
2.0 |
Version
2.0+ |
Instructions |
32 |
64 |
Thousands |
Constants |
8 |
32 |
Thousands |
Registers |
6 |
12 |
32 |
Vertex Shader |
Version
1.1 |
Version
2.0 |
Version
2.0+ |
Instructions |
128 |
256 |
256 |
Constants |
96 |
256 |
256 |
Registers |
12 |
12 |
16 |
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